Research & insight
Field observation, interviews, desk research, synthesis and opportunity framing.
About me
I turn field evidence into clear service directions, then make ideas tangible through journeys, blueprints, interfaces and physical prototypes.

My practice
My practice is grounded in service design and extends into UX, UI and design strategy. I move between people's experiences, organisational roles and the touchpoints that connect them.
I am most engaged by unclear situations that need observation, mapping, conversation and testing. My projects connect what people experience with the operational work required to deliver it.
Capabilities
Field observation, interviews, desk research, synthesis and opportunity framing.
Journeys, blueprints and system maps connecting users, staff, partners, information and policy.
Digital flows, interface prototypes, physical touchpoints and staged service tests.
Concept prioritisation, workshop support and implementation questions linking user and organisational needs.
Selected experience
Together, these roles bring front-line listening, facilitation, audience engagement and coordination into my design practice.
Design delivery
I develop programme communications and place-based digital concepts, coordinate revisions with a remote team and research sustainability and fundraising briefs.
Customer acquisition
I support bilingual registration, offers and first-order onboarding. On a peak day, I recorded 100+ new-user acquisitions through direct customer engagement.
Front-line service
I process payments, support customers with different needs and coordinate stock and daily shop priorities with staff and volunteers.
Education
Postgraduate study
Postgraduate practice in qualitative research, service mapping, systems thinking and prototyping. Degree awarded by the University of Glasgow.
First-Class Honours
Built an interdisciplinary practice spanning interaction design, moving image, physical computing and exhibition making.
Dual degree
Completed the parallel degree pathway in digital media art within the Institute of Creativity and Innovation.
Tools for making ideas tangible
Figma and FigJam for research synthesis and interface flows · TouchDesigner, Arduino and Max for responsive prototypes · Adobe tools for visual communication
Open to opportunities